Romano has a video game and film/VFX background and entered the automotive HMI market as a graphics expert and later development consultant. He has worked on graphics and UX development pipelines for multiple mass-production car brands and championed tool and process improvements at various
organizations. As a product manager at Unity, Romano now works on bringing game technologies and workflows to the embedded systems space.
Monday, December 09
08:30 am - 08:45 am
Live in Dearborn, Michigan
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Solution Study
Monday, December 09
11:45 am - 12:15 pm
Live in Dearborn, Michigan
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Building a great user experience in an efficient, agile manner requires swift iteration on single-source-of-truth software that can easily be simulated by everyone involved. With the complex system architectures and processes needed for automotive-embedded systems, this is an elusive aspiration. This presentation explores how teams of any size can optimize their workflows to build appealing and responsive HMI more effectively while taking into account the unique challenges that the automotive HMI space faces.
Attendees will:
Monday, December 09
07:00 pm - 07:10 pm
Live in Dearborn, Michigan
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After an insightful & productive day full of presentations & discussions from the industry, our Conference Chair concludes the first event day with a short summary of the most important insights from the sessions.
Tuesday, December 10
08:30 am - 08:45 am
Live in Dearborn, Michigan
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Tuesday, December 10
05:00 pm - 05:10 pm
Live in Dearborn, Michigan
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After another insightful & productive day full of presentations & discussions from the industry, our Conference Chair concludes the event with a short summary of the most important insights from the sessions.